Rules
How to Play Defenders of Hogwarts
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Defenders of Hogwarts is a one-vs-many asymmetric deck-builder for 2–5 players, ages 13+, that officially plays in 90 minutes [official] — BoardGameGeek lists 90–180 [BGG user data]. One player runs the Dark Arts; up to four House players each race to be the single winner by claiming 2 Defence Shields. Here is the whole flow in six steps, restated from the official rulebook.
The six steps
The grouping below is ours; every rule in it is restated from the official rulebook and the official how-to-play video [official].
1. Set up the boards
Place the main board — Hogwarts castle and grounds, adapted for play — in the middle of the table, with the side board carrying the Dark Arts Path and the Hogwarts Loyalty Track above it [official, p. 6]. Fill every Defence Shield space with a face-up shield, scatter the 7 Hogwarts Tokens to their spaces, and give the Dark Arts Player 4–7 pawns depending on the House Player count, 4 of which start on the Deployment Spaces [official, p. 6].

2. Set up player boards and decks
Each House Player takes their house board, shuffles that house’s 7-card Starter Deck, draws 5, and places their fourth pawn on the first space of the Hogwarts Loyalty Track [official, p. 9]. The Dark Arts Player shuffles their own 7-card Starter Deck, draws 5, and splits the Event Cards into white, orange and red decks beside their board; any unchosen house components go back in the box [official, p. 8].
3. Take turns in phases
The House Player to the Dark Arts Player’s left goes first, and play continues clockwise until the end of the game is triggered [official, p. 10]. On your turn you choose exactly one Main Action — Explore, Learn or Replenish — then resolve any Bonus Spaces you landed on, any number of Free Actions, and pass play left [official, p. 16–17].
4. Move and overcome obstacles
Explore is the movement action: play one card and resolve its move and/or effect in whichever order you choose [official, p. 16]. Protective spells, locked doors and other barriers block the House Players’ way, while the Dark Arts Player moves freely and bumps your pawns off shared spaces — so routing matters as much as speed [official].

5. Score shields
A Defence Shield is only claimed by standing a pawn on that shield’s space while holding its printed trio of items: 1 Library Book Card, 1 Parchment Scroll, and 1 Dark Detector or 1 D.A. Coin — exactly as printed on that shield, with no substitutes [official, p. 5]. Shields are traded in openly, so opponents can see your progress and race you to the next one.

6. Win
A House Player wins immediately upon collecting 2 Defence Shields — one player, not the house team [official, p. 5]. The Dark Arts Player instead wins by securing all 3 Dark Arts Progress Tokens and having the required number of Dark Arts pawns on the Dark Arts Player Location at the same moment; if nobody manages their goal after the final hand of 5 cards is played out, the game is a draw [official, p. 23].

Watch the official walkthrough
The MinaLima Design video walks through the same rules in 19 minutes. Click to load it — nothing loads before you do.

Official 19-minute MinaLima Design walkthrough (19:06) — loads only after your click— loads only after you click play. No JavaScript? Watch on YouTube
Chapter deep links (verified against the video’s own chapter markers on 2026-10-12):
- Set up (1:55)
- House player turn (4:52)
- Replenish (7:34)
- The Hogwarts Loyalty Track (9:03)
- End game (17:02)
What kind of game is this (really)?
Competition, not co-op. The rulebook is explicit: “A House Player wins when they have collected 2 Defence Shields” — singular, one player [official, p. 5]. The Dark Arts Player is opposed by the house side, but the House Players are also racing each other, because only one of them can be first to a second shield. A rulebook-credited member of the design team confirmed on BoardGameGeek that it is “a competitive deck building game (1 Winner), with asymmetric roles” [BGG — design team reply]. The Kickstarter page’s “House Player (1–4) vs. Dark Arts Player (1)” shorthand reads like team-vs-team, but no cooperative mode exists.
Correction
Several outlets, including ScreenRant and Collider, headlined this game as a Harry Potter “RPG”. It has no role-playing system, no character progression and no narrative campaign — it is a competitive, asymmetric deck-building board game. We break down the mismatch in board game, not RPG.
Sources
Official rulebook PDF, MinaLima: media.minalima.com — Defenders of Hogwarts rulebook. Kickstarter campaign page: kickstarter.com/projects/minalima/defenders-of-hogwarts. Play-time range: BoardGameGeek entry. Single-winner confirmation by Theofilos Koutroubis (rulebook-credited Development Consultant): BGG thread 3731440. Video and chapter timestamps: MinaLima Design, “How to Play: Defenders of Hogwarts ⚡️”.